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1. Missions to build stuff - in Missions & Complexes [original thread]
It can be a challenge to find an instantly available factory slot in a station as it is now, just imagine what would happen if everyone suddenly started to run missions that require a factory slot..
- by Max Gank - at 2011.07.04 11:22:00
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2. Imperial Pharmacy journal - in Intergalactic Summit [original thread]
Go on, laugh all you want now. Eventually your vigil in the Empire will lapse and we will capitalize on that.
- by Max Gank - at 2011.06.06 13:12:00
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3. Imperial Pharmacy journal - in Intergalactic Summit [original thread]
Do not underestimate the strategic value of passive resistance. The pressure for results is on you, CVA will have to limit access to trade hubs, or at least maintain a token force that would be sorely needed elsewhere defending your territory. We ...
- by Max Gank - at 2011.06.06 10:16:00
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4. Laser Crystal reload (used) bug - in Issues, Workarounds & Localization [original thread]
This seems to be something new. I used to have a set of half-worn scorch L crystals and a stack of fresh ones. Now whenever I reload guns with supposedly used crystals, a new set gets loaded from the unused crystals stack. Workaround: Place min...
- by Max Gank - at 2011.04.12 12:28:00
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5. missile upgrade , at least in looks - in Player Features and Ideas Discussion [original thread]
You could go as far as considering a volley of shots as a moving sphere of their approximate locations and randomize their exact locations client-side. No two clients would look exactly the same when viewing the event, but I wouldn't consider that...
- by Max Gank - at 2009.07.29 11:25:00
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6. Drone formations (groups) - in Player Features and Ideas Discussion [original thread]
Consider manadatory grouping of drones of same type, where they would move in formation and reduce server traffic, acting essentially as one big drone. Drones in formation are so close to each other that some generalizations can be made: -Formati...
- by Max Gank - at 2009.07.28 12:49:00
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7. Balancing - Identifying problems - in Player Features and Ideas Discussion [original thread]
70-80% of HAC total price is made up of Ferrogel & Fermionic condensates, making others rather irrelevant. In addition, researching component blueprints only makes this worse. Each component blueprint having those rare materials already requires j...
- by Max Gank - at 2009.07.28 12:02:00
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8. Stealth drones - in Ships and Modules [original thread]
Amarr Recons have one glaring weakness when being scanned out: Their drones. Fed up with being found in minutes after spending hours scanning down that anomaly? Now introducing stealth drones. 1) These drones would use afterburner instead of MWD...
- by Max Gank - at 2009.02.10 10:26:00
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9. Fall of the Scorpion... - in Ships and Modules [original thread]
Replacement costs are high (even after the insurance) compared to a blackbird considering this is a ship that will be primaried most of the time. In particular, the Scorpion suffers from longer lock times than its cruiser counterpart. Because of...
- by Max Gank - at 2008.07.16 12:23:00
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10. disgusting fleet lag - in Player Features and Ideas Discussion [original thread]
Since the cause of lag appears to be server-side processing, having blobs behave as single ships with uniform location, direction and maybe some generic animation when the fleet is taking hits or firing should ease the pain a bit. We could go as ...
- by Max Gank - at 2008.01.15 15:25:00
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11. disgusting fleet lag - in Player Features and Ideas Discussion [original thread]
Maybe we could use some statistical calculations do determine the outcome instead of trying to factor in the individual effects of each module. When the fleet size approaches say 20 or 30, we should maybe start considering strategy instead of ta...
- by Max Gank - at 2008.01.14 19:24:00
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12. Tech 2 Battleships: following the trend - in Player Features and Ideas Discussion [original thread]
How about battleships pretty much similar to their tech1 counterparts, but equipped with jump drives?
- by Max Gank - at 2007.07.28 16:29:00
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13. Ship bonuses and cookie-cutter mediocrity - in Ships and Modules [original thread]
Okay, I played a bit with Quickfit. It seems the bonuses really are not stacking nerfed so I stand corrected.
- by Max Gank - at 2007.02.21 08:32:00
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14. Ship bonuses and cookie-cutter mediocrity - in Ships and Modules [original thread]
Hmm.. I probably need to log on Sisi to verify this and do some more research. It just seems to me that there really isnt that much of a difference between the ships.
- by Max Gank - at 2007.02.21 08:10:00
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15. Ship bonuses and cookie-cutter mediocrity - in Ships and Modules [original thread]
There are bonuses that are affected by stacking nerf (guns damage, rate of fire, armor resists come to mind) that are common to Amarr. The problem with stacking nerf is that the bonuses become mostly a built-in module. (Consider this: a Geddon fit...
- by Max Gank - at 2007.02.21 07:50:00
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16. WHERE ARE YOU GOING WITH EVE TUXY TELL ME!!!!!!!! /us - in Ships and Modules [original thread]
You might consider giving cap batteries some kind of a boost (increase capacity proportionally or ease on the fitting requirements), since these capacitator changes effectively makes them worse compared to cap rechargers. Not that they have been e...
- by Max Gank - at 2006.11.16 13:17:00
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17. freighters need some love - in Player Features and Ideas Discussion [original thread]
Ok, I'll put a damage control and a reinforced bulkheads mod in the lows of my Providence. I win! Hint: 5k shields 10k armor, 200k structure The balance might be a bit off :)
- by Max Gank - at 2006.10.22 12:10:00
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18. Your knowledge will make you 2 bil richer - in EVE General Discussion [original thread]
People & Places have already been suggested and this kind of relates to it. Make a newbie alt with no or just a few bookmarks and try flying around with that.
- by Max Gank - at 2006.10.18 12:58:00
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19. Ugliest Ship in the Eveverse - in Ships and Modules [original thread]
When I built my first Griffin, I thought someone had sold me a messed-up blueprint. What are all those thrusters in the back pointing sideways? The mere thought of bringing something as ugly as this into existence still fills me with disgust - and...
- by Max Gank - at 2006.03.24 10:16:00
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20. Your Ship's Name - in Ships and Modules [original thread]
Armageddon - Phallic Extension Prophecy - Gankstar Punisher - Dobermann Executioner - Razors Edge
- by Max Gank - at 2006.02.23 12:09:00
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